Feel the beat, move with the music and defend the last power source of humanity from hordes of robots in this rhythm and action spectacle.
I started making games on my own in 2016, using GameMaker Studio. In 2018, I began studying game design at FutureGames, a higher vocational education. During this process, I have found that I -
Since I started off making all elements of my own games myself, I'm used to seeing how these different elements can work together to create an experience for the player.
I view finishing as a skill that I practice continually and something I am aware of from the planning stages of every project.
A slow-paced puzzle platformer, where you make your way through a beautiful and intriguing forest, using the character's abilities in your own way.