Portfolio

MAGNUS

JAKOBSSON

Gameplay Scripting

Technichal Design

BALLUNATICS


4-player vertical platformer.


  • Project manager
  • Player controller scripting
  • 4-player multiplayer setup and respawn system
  • Camera scripting

FIRST AMENDMENT BASKETBALL


A two- or four-player game of basketball - with swearing!

DRIFTING

(Character Controller Prototype - Unreal Engine)


A prototype exploring a solution to a drifting mechanic and creating a sense of speed.

BALLUNATICS - THE SECOND DIMENSION


A 2D remake of the original Ballunatics.

BEATBORN

Feel the beat, move with the music and defend the last power source of humanity from hordes of robots in this rhythm and action spectacle.


  • Combat co-design
  • UX, UI & HUD design & implementation
  • Cinematics design & implementation
  • Camera design
  • Sound design
  • Music composition

Magnus Jakobsson


I started making games on my own in 2016, using GameMaker Studio. In 2018, I began studying game design at FutureGames, a higher vocational education. During this process, I have found that I -


  • Am quick to learn new skills
  • Can rapidly prototype ideas
  • Have a talent for conveying ideas across disciplines
  • Bring a really good atmosphere to a team


Since I started off making all elements of my own games myself, I'm used to seeing how these different elements can work together to create an experience for the player.


I view finishing as a skill that I practice continually and something I am aware of from the planning stages of every project.


I publish my solo projects on boymakesnoise.itch.io

CATHEDRAL (Unreal Tournament Level)


"Capture the Flag" map for Unreal Tournament.


  • Level design

EASY LANDING


A split screen mashup of Bubble Bobble and Lunar Lander.


  • Level design
  • C# scripting
  • UI
  • Sound design & implementation
  • Music composition & implementation

PERSONAL PROJECTS & PROTOTYPES

GAME JAM GAMES


Small, completed solo projects made in a short, limited time.

PORTALS

(Unreal Engine Prototype)


A prototype exploring the possibilities of a portal mechanic in a 2D platformer.

TURTLE

(Character Controller Prototype - Unreal Engine)


A prototype exploring the possibilities of a portal mechanic in a 2D platformer.

SECOND AMENDMENT DODGEBALL


A two-player game of dodgeball - with shotguns!

TRAINING


A first-person platformer on moving train carts.

Made in 40 hours.

COKORA

A slow-paced puzzle platformer, where you make your way through a beautiful and intriguing forest, using the character's abilities in your own way.


  • Project Manager
  • Gameplay scripting
  • Checkpoint system scripting
  • UI implementation
  • Music composition & implementation
  • Sound design & implementation

MAGNUS JAKOBSSON

Gameplay scripting / Technical design


Stockholm, Sweden