My Games

MY GAMES


TRAINING
A first person platformer on moving train cars.

1 week

TURTLE (prototype)
Inspired by Abz├╗, I rigged and animated a turtle, scripted its swimming, camera controls and wall avoidance, in order to explore underwater motion and traversal.

2 weeks

DRIFTING (prototype)
Exploring a solution for achieving a drifting mechanic and creating a sense of speed.

1 week

PLANA TERRA (prototype)
A Medieval Beat-em-up, using 3 lanes for dodging and other combat maneuvers.

3 weeks

BALLUNATICS 2D
A 2-4 player vertical platformer/brawler, where you compete to be the first to reach the moon

2 weeks

POOH GOES FOR A SWIM
A roguelike swimming game where must rely on using your enemies' weapons against them on your way toward the ocean.

1 week

FIRST AMENDMENT BASKETBALL
A two or four player game of basketball - with swearing!

1 month

SECOND AMENDMENT DODGEBALL
A two player game of dodgeball - with shotguns!

6 months

OPERATIC LASER WHALES
An arcade shooter where you play as a humpback whale taking your revenge on whaling ships.

1 month

CODEX ANIMA (prototype)
An abstract Lovecraftian narrative-driven puzzle game.

2 weeks

MAGIC DECK READER (prototype)
Reads Magic - The Gathering decks from .dek files and uses the Scryfall API to load graphics to the entire deck, enabling you to play with any Magic deck you like.

2 weeks

FREECELL
My focus was to make the classic game of FreeCell as user-friendly as possible to play on a mobile device. I'm using the same random generator as the Original Microsoft version, in order to more easily sort games into difficulty levels.

1 month